Level Design

CS_Metroplex, Source Engine – 2011

Metroplex
This Counter-Strike Source map is close to 100% custom content. It’s a 64 player hostage rescue map that takes place in a cinema complex and on the surrounding streets.

DE_Fakk2, GoldSource Engine – 2002

A simple, Aztec-style, map I made in a few hours. The focus was on layout design and quickly producing a level. Download

CS_Duke2k, GoldSource Engine – 2002

cs_duke2k
CS_Duke2k is a Counter-strike 1.4 map made in homage to Duke Nukem 3d. Download

DE_Optimus, GoldSource Engine – 2001

de_optimus
In this map the terrorists must either blow up a life size Optimus Prime or destroy the energon cubes in a nearby basement. Download

Bushido, GoldSource Engine – 2002

bushido
Bushido was a class based, total conversion for the GoldSource Engine engine that featured a melee combat system.

Monastery, ID Tech2 Engine – 2000

monastery
This is a level I designed for “Heavy Metal FAKK2″.