DE Optimus

DE_Optimus, Goldsource Engine – 2001

In this map the terrorists must either blow up a life size Optimus Prime or destroy the energon cubes in a nearby basement, preventing Prime from transforming and escaping. I was happy with several effects I achieved in the map including a brush-based Optimus-Prime, pulsating energon cubes and an animated tv screen.

Level Details

Name: de_optimus
Game Type: Detonation
Game Version: 1.3 point release
Ideal Players: 8-12
Max Players: 28
New Textures: Yes
New Sounds: Yes
Bot Support: podbot 2.5
WAD Files: de_optimus.wad
File Size: 1.34mb
Project Time: 2 weeks
Hardware: P4 1.8ghz, 256mb RAM, Geforce2mx 32mb
Software:QE Radiant Build 147, Worldcraft 3.3,
Photoshop 6, Goldwave 4.25, Wally 1.55b

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